"use strict";
cc._RF.push(module, 'ea3fdzmFzVI9JYBX+9nKjHA', 'GameModel');
// Script/Model/GameModel.ts

"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var AppDef_1 = require("../Core/AppDef");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GameModel = /** @class */ (function () {
    function GameModel() {
        this.gameState = AppDef_1.GAME_STATE.Hall;
    }
    GameModel.prototype.onLoad = function () {
    };
    GameModel.prototype.init = function () {
    };
    GameModel.prototype.setGameState = function (value) {
        this.gameState = value;
    };
    GameModel.prototype.gsetGameState = function () {
        return this.gameState;
    };
    GameModel = __decorate([
        ccclass
    ], GameModel);
    return GameModel;
}());
exports.default = GameModel;

cc._RF.pop();